![]() Added ecrustDB element to the DredmorSchema.xsd file.In a previous version, a beep was added at the completion of validation for the Core Validator.Added buffTag attribute to spell effects.Removed default value for path in DredmorXmlValidator.Added validation for unstableEffect spells.Added "percentage" to spell effects which now works tha same as "percent".Added resetRandomCooldown spell effect type.Made chance and interruptable optional for dash since they are optional for charge, and I assume these attributes have a default value there, too.Added charge (spell charging) for monsters.Added spell effect type: moveCurses, resetCooldowns.Added room script action strribute: set_type.Added room script action create_type: clock, customEngraving, trap.Added room script condition attributes: started, stopped, eventType.Added room sccript condition types: entered, exited, event, isAlive, started, stopped.Added attributes for traps: can_push, id.Added room element types: wizardControls, wizardGraffiti, wizardKey, wizardPedestal, wizardPortal.Added "elements" for rooms: clock, magicBlocker.Lots of values changed from bytes to shorts to accomodate larger values.Many XSD fixes contributed by Null for advanced XML feature that not even Gaslamp Games is using! This supports using the libraries on the web. Changed the ModValidator and ContentDirectory class to support file streams and not just paths to files.beammissile spells can now use a PNG as their animation.mineTimer is now an unsigned int instead of unsigned byte to allow larger values.Spell effect "turns" is no a signed byte instead of unsigned (allows you to use -1).Added hitsNeededToBreak to customBreakable.(This supports case-insensitive XML validation.) I forgot to regenerate the words file, so I did that. ![]() XML validation tools for mods for the game Dungeons of Dredmor.
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